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	<title>Comments on: Kazuki Takamatsu</title>
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	<link>http://www.whokilledbambi.co.uk/2009/09/kazuki-takamatsu/</link>
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		<title>By: peter</title>
		<link>http://www.whokilledbambi.co.uk/2009/09/kazuki-takamatsu/#comment-2199</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Thu, 01 Oct 2009 22:11:57 +0000</pubDate>
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		<description>Actually Z-depth may have been the source but the images themselves are large scale gouache paintings.</description>
		<content:encoded><![CDATA[<p>Actually Z-depth may have been the source but the images themselves are large scale gouache paintings.</p>
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		<title>By: kleer001</title>
		<link>http://www.whokilledbambi.co.uk/2009/09/kazuki-takamatsu/#comment-1987</link>
		<dc:creator>kleer001</dc:creator>
		<pubDate>Tue, 08 Sep 2009 20:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.whokilledbambi.co.uk/?p=1678#comment-1987</guid>
		<description>First off these are gorgeous!
Second, it appears that the technique used here is a &quot;Depth map&quot;. In CG lights use these maps to cast shadows. They could also be a distance-from-camera shading method, which is basically the same thing. Every pixel on the object is a shade of gray that is proportional to its distance from the object looking at it (camera or light).</description>
		<content:encoded><![CDATA[<p>First off these are gorgeous!<br />
Second, it appears that the technique used here is a &#8220;Depth map&#8221;. In CG lights use these maps to cast shadows. They could also be a distance-from-camera shading method, which is basically the same thing. Every pixel on the object is a shade of gray that is proportional to its distance from the object looking at it (camera or light).</p>
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