Delaware Written by Andrea on October 26, 2009. Posted in Illustration, Installation, music, Stuff “Delaware is a japanese super sonic group, designs music and musics design. Works take on multiple forms such as recordings, visual installation, writing, web, mobile phone, poster, cross stitch, and live performance.” go shuffle / go to archives / go home http://ughhn.com/user.php?login=andrjoslin&view=history Ashlea Thank you a lot for giving everyone a very brilliant chance to check tips from here. It’s always so beneficial and full of a good time for me and my office acquaintances to search the blog at least 3 times a week to find out the fresh guides you have. Of course, we are usually satisfied with your wonderful tricks you serve. Some two tips on this page are without a doubt the very best we have all had. http://www.sonicthehedgehogtoys.net David E. Pritchard Flashback to 1989. Sega has released the Mega Drive in Japan, and received somewhat dissapointing results. Fearing that the same would happen in the U.S., Sega hired a special team in 1990 to design a character that would carry the Genesis to the top of the gaming world. After 14 months, they reached a solution. Sonic the Hedgehog. A small, blue-spiked hedgehog with red sneakers that could run at the speed of sound. In the U.S., Sonic the Hedgehog was a runaway hit, and Sonic became a gaming icon overnight. A game that had this much success was obviously a great title, right? Exactly. This game (at the time) was everything a gamer could hope for. One with an undoubtedly cool character, awesome graphics, break-neck speed, and enough replay value that would still make you play it years down the road. This was no ordinary game. This was a revolution. The game itsself is compiled of 6 zones that contained 3 acts each. Each zone, obviously, incresing in difficulty as the game progressed. At the end of the third act in every zone, you must fight against the evil Dr. Robotnik. If you didn’t know, Dr. Robotnik is the one who captured all of Sonics’ friends and turned them into robots. After you defeat him, he flys off and you then destroy a capsule and save some of your friends from being roboticized. The real highlight of the game, though, is the special stage. Collect 50 or more rings in an act and jump through the giant gold ring at the end, and you were transported into a 360 degree rotating maze in search for one of the 6 chaos emeralds. The colors in this stage would make a hippie proud, and were unimgainable on the NES or Master system. Combine these features with an awesome soundtrack and great sound effects, and you’ve got a game that will turn even the most casual of gamers into a hardcore fanatic. This was an amazing game indeed. Flash forward to 2002. 11 years after Sonic the Hedgehog was released, the blue-blur is still kicking in his last game, Sonic Adventure 2. This game, however, would not be possible if Sega had not discovered the talents of Yuji Naka and the rest of the to-be Sonic Team back in 1990. Sonic the Hedgehog is still one of the best games in the series, and I’m sure it will stay that way for years to come.